SHE KILLS MONSTERS
Director - Jeff Turner
Scenic/Lighting Design - Bill Wallace
Costume Design - Helen Maclay
Sound Design - Sophie Warrick, MJ Johanson
Music Composition - Leah Hunter
Media Design & Programming - Jackson Cobb
Assistant Media Design - Ian Olson
It’s 1995, and Agnes Evans is struggling with the death of her little sister Tilly. But when she discovers one of Tilly’s Dungeons and Dragons notebooks, Agnes is dropped into the middle of an immersive fantasy world. Through her journey, audiences witness the power of immersive storytelling to repair relationships and provide closure.
My goal in She Kills Monsters was to make an imaginary Dungeons and Dragons world immediate, present, and fantastical through projection. By being dropped into spaces filled with magic and wonder, audiences were able to find themselves immersed in Tilly’s fantasy world just as Agnes was. In a play all about the power of fantastical stories to connect people, it was important to build a world where connection could happen.